Unity Top Down Shooter Part 5 – AI (Artificial Intelligence)

In this tutorial we learn how to take an existing level environment and apply a NavMesh to it. The NavMesh is a basic marker system that communicates directly with the NavMeshAgent component of your AI character (bot,enemy,etc). The NavMeshAgent can then take instructions about where to go and if it can go there, it will.

In this video you will:

  • Work with Materials to create an emissive glowing zombie material.
  • Map an environment and specify where is walkable.
  • Tell a NavMeshAgent character or bot where to go

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