Unity Top Down Shooter Part 2 – Movement

In this video we are applying velocity forces to the RigidBody Component of our Player object. Note that we are constantly reducing the velocity to a Vector3.zero, and then updating with each direction on a key press/hold (WASD). We are capturing the gravity down force of the RigidBody before this and then applying the down force after all other inertia has been negated.

Enjoy and please feel free to comment!

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